![]() Behold the second trailer for Duke Nukem Forever: Hiring new programmers and using a small image as a teaser, we got another look at Duke in late 2006, it wasn’t until 2007 that we got to see another look at Duke. Summer of 2005 came and went and 3D Realms went completely radio silent. Broussard and crew remained silent on the subject, revealing only that they had built a new physics engine for the game (call it what you will, that’s another engine change folks) and that they were still on track. Unsurprisingly, this was later revised to “Fall of 2004” and then “Summer of 2005”. Announcing that Duke would see shelves in 2003, Take Two went out on a limb. There is only so much a publisher is willing to put up with, and in early 2003 Take Two had to step in. Despite the decent-for-the-time in-engine trailer above, Broussard again flatly stated that they had scrapped almost the entire game to rebuild it in their new engine as they would have needed another two years to complete Duke using the Unreal Engine. Broussard and crew decided that the Unreal Engine wasn’t good enough for Duke and that they would build their own engine from scratch. With the excitement for Duke raised back to original levels, 3D Realms got awful excited about Duke as well. Behold the first trailer for Duke Nukem Forever: Even in 2001 Duke was still highly anticipated, and with a gameplay trailer as well as a full spread in PC Gamer Magazine, we finally had proof that Broussard and his team weren’t just spending their day rubbing it out to updated nude girl models in the game engine. 1999, 2000, and 2001 came with more promises but no Duke. (Guess they didn’t like brown) George Broussard stated flatly that the engine change would cause no delay and that Duke would see a release in the Fall of 1999. In the Summer of 1998, 3D Realms announced that they were going to switch engines and use the Unreal Engine. It was going to use the Quake II Engine, which was absolutely state of the art at the time…if you like the color brown anyway. On April 28 th, 1997, Duke Nukem Forever was announced. Without bias, without malice, and as a fan of the series, I’m going to do something I never expected to do – I’m going to review Duke Nukem Forever.īefore we get into the meat and potatoes of Forever, let’s talk about some history. I am not going to do what many reviewers have done and spend my review thinking up all the clever and funny ways I can rag on Duke – I’m going to review it for what it is. John recorded one of the first lines for the game where he was asked “How do you like the game Duke?” and he replied “After 12 fucking years it better be!” – even here we have evidence of a delay as the game actually took over 14 years to complete. Where do you even start to review a game like Duke Nukem? Ostensibly the most delayed game in history, we managed to think up, plan, execute, and complete a mission to Mars in the time that 3D Realms dicked around with this title. If you want to have a look at the new adventure of Duke Nukem, you have to download Duke Nukem Forever right now.Just a word of caution this review will be rated M and will likely be one of the longest reviews I’ve ever written – you’ve been warned. New weapons, improved enemies and a whole city to destroy, always for the well-being of mankind. The game, that has been developed using the Unreal Engine (responsible for lots of the most important titles of the last few years), put us back in the dirty and violent atmosphere present in each of the titles of the franchise. Since 1997 different companies had been working on a new project known as Duke Nukem Forever, and that was expected to be a sequel of the mythical Duke Nukem 3D adapted to the new times (especially the graphics), and now it's here. Take a look at the latest Duke Nukem adventure ![]() The Duke Nukem saga and particularly the brilliant Duke Nukem 3D, are considered as classics of video game history, because after having covered different types of genres (beat'em up, shooter, platform.), it has managed to keep each new title appealing, even as time has gone by. ![]()
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